Introduction The new Hunter quest ‘The Marsh Queen’ is very intriguing. Its flavor of swarming your opponent with a raptor army is so well designed I just want to play it. The question that bothers me though is how many one-drops I have to put in the deck to make the quest consistently trigger. Edit: This article was intended to just highlight a Elemental focused deck but as there were new Hunter Beast cards revealed over the course of the weekend, a Beast Swarm deck makes even more sense. Nevertheless, I will not bury my initial idea of a control focused Elemental Swarm deck because I still have hopes it might be a thing. Building a Swarm Deck Ville “Old_GuardianHS” Kilkku posted an excellent analytical article regarding the problem of finishing the quest in the Hunter swarm decks: Journey to Un’Goro: An early look at Swarm Hunter. He also released

Introduction Standard includes Basic, Classic, and the two most recent years worth of expansions. With every new set comes the excitement of new cards and the promise of a new meta, but with the first set each standard-year comes a set rotation (and, thus far, changes to the evergreen sets). When Journey to Un’Goro releases next month, we are losing Blackrock Mountain, The Grand Tournament, and League of Explorers. There were a lot of impactful cards in those sets, which @OtakuMZ1978 and @hsdecktech break down for you below. We will give you a list of staple cards that will rotate to Wild play mode in early April. We also include suggestions on how to replace these cards in order to retain established deck types. But beware, there will be some that are not replaceable due to their unique effect (e.g. Brann Bronzebeard). If you think that we missed something important, please leave a comment

It is no secret (and to some of us, no surprise) that the Heroic Tavern Brawl experiment last year was a massive success. While certainly not for everyone, the format scratched the competitive itch for well-known streamers and every-day players alike. For the former, it helped boost viewership; for the latter, it allowed a chance to live out our delusions of grandeur. It gave all of us the tournament mode that we’ve been asking for for ages (kind of). Just a few weeks ago, as part of the massive Year of the Mammoth reveal, Blizzard promised us a Wild-Format Heroic Tavern Brawl after Journey to Un’Goro launched. (link) Today, however, Blizzard announced that we would be getting a Standard-Format Heroic Tavern Brawl much sooner than that–next week, to be precise. (link) For anybody who did not participate last time, or wants a reminder, here is what you need to know:

Introduction The “Year of the Kraken” is nearing its end with the release of the first expansion of the “Year of the Mammoth” expected in April. With this new cycle, one expansion (TGT) and two adventures (BRM and LoE) rotate out of Standard. Additionally, six cards from the classic set move to the new “Hall of Fame” set, which will be merged with the “Reward” set (consisting of Captain’s Parrot and Old Murk-Eye at the moment). This post will dig into the expected impact of the rotation and the new releases on the card pools in Standard and Wild play modes. Wild The Wild card pool is steadily increasing with each new release of cards because so far no cards have been banned from this format. At the end of the Year of the Kraken, we had 1,052 cards available in Wild. With every set of the Year of the Mammoth containing 130+


On the heels of Ben Brode’s comments that the next Standard rotation may come with additional nerfs-to or rotations-of evergreen cards that threaten the “freshness” of the format (Brode’s comments may be found here), Vicious Syndicate has run an analysis of the most commonly played cards since Mean Streets of Gadgetzan was released. An idea behind the compilation is that the most commonly-played cards might be some of the worst offenders in terms of “freshness.” While such may not be completely accurate, for instance, if some lesser-played cards were to limit design space and thereby indirectly cause “staleness,” the raw numbers seem to be a great place to start. The entire Vicious Syndicate list and analysis may be found here. Here are a few points of consideration: The list is of most commonly played cards, not cards most commonly included in decklists. This means that early-game cards will inherently appear higher

Introduction When Reno Jackson was first introduced in the League of Explorers Adventure, a lot of players doubted the viability of Highlander decks (decks with only one copy of each card) which we all know today in the Hearthstone universe as Reno decks. As it turned out, the doubts were unjustified, but these decks remained a niche pick and were mostly played by specialists only. This changed tremendously with the introduction of Mean Streets of Gadgetzan (MSG). Not only did Mage, Priest, and Warlock get access to two ‘if your deck contains no duplicates’ cards but, atop, the card pool we have access to in Standard is at its largest we ever had. Reno-Style Cards and Decks Kazakus is a powerhouse that has an impact comparable to Reno Jackson himself allowing for huge swing turns. The other fall off more or less ranging from Raza, the Chained being a staple in

Introduction Miracle Rogue (MR) in Standard, though not played as much as other decks on the ladder outside of high ranks, is a very good deck in general and an excellent tournament deck. Most Rogue specialists claim that they are favored against any deck. It is strong indeed, but tends to run out of steam or damage is the enemy is able to heal repeatedly. Nevertheless, the potential of huge burst is an always present threat when playing against Miracle Rogue which enables it to snatch some surprising wins. This article is no guide on how to play. It is rather an overview on the different iterations and a card by card explanation and providing a side by side comparison in an infographic. The Core The core of the deck has not changed a lot. It actually consists of 22 cards whereas few variations cut 1 or 2 in favor of

Sponsors – Good Gaming –  | Twitter – @Fade2Karma | Facebook – Fade2Karma | Twitch – Fade2Karma | Written by F2K_Minntzu Hey guys, I’m Minntzu. Let’s talk about Hunter. Not so long ago Call of the Wild cost only 8 mana and it was a key card, the most popular decks were built around it as the main win condition. Since Blizzard decided to change its cost to 9 mana, it seriously weakened old hunter lists, players had to invent something new. Nowadays, there are almost no decks that would be complete without Cloaked Huntress. It seems hard to notice the difference between “Secret Hunter” and “Face Hunter” because they both run same core: Huntress and secrets. It makes more sense to define 2 currently playable archetypes as “Face Secret Hunter” and “Midrange Secret Hunter”. Although it happens that incorrect or not clear enough definition is more used due to archetype segregation. Midrange Secret Hunter seems

Sponsors – Good Gaming –  | Twitter – @Fade2Karma | Facebook – Fade2Karma | Twitch – Fade2Karma | Written by Alliestrasza Hello! My name’s Alliestrasza. If you’ve watched my stream, you’ll know that this is one of my all time favorite decks to play. I hope you enjoy reading my take on the deck. If you have any questions or comments please feel free to ask. I stream Monday – Friday at Play Style My C’Thun Renolock is the same play style as most Handlock/Renolock lists. I enjoy C’Thun decks and I like to play this version on ladder when I’m looking to play a control type deck or I’m running into a lot of Control Warriors because of the favorable match up. The general strategy is to use Life Tap to gain card advantage and eventually use Reno to gain back the life you lost to your hero power. This strategy, coupled with the

This week, two of G2Esports‘ Hearthstone players, namely Lifecoach and RDU, released very interesting content which may lead to a more competitively interesting future Hearthstone. Lifecoach – Helping to improve the next expansion Lifecoach released the above-linked video this week. Because it is in German, I will give you a summary of the main points he talked about which I mostly grabbed from VdeVenancio’s Reddit post. Translation of the main points which was originally grabbed from a youtube comment: Lifecoach was tilted increasingly often during his streams while playing HS within the last year. Mostly because of the fun mechanic we call RNG. That‘s why he sometimes stopped playing. He offered Blizzard to help altering the next expansion and fix the metagame for competitive play. Blizzard accepted! They invited him to Blizzard HQ for 1 week. Lifecoach also offered not play competitively

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