• Category for Shaman

Shaman

Blizzard announced via the Hearthstone Forums today that two cards that have been hotly debated since the dawn of the latest expansion, Mean Streets of Gadgetzen, will be receiving changes. The first of the cards will be Small-Time Buccaneer will be getting its health changed from 2 to 1 which should allow for an easier time for players to deal with this minion. Secondly, Spirit Claws will now cost 2 instead of only 1. Shaman is clearly a strong deck and this should help with slowing down it’s ramp up. The other announcement included in this post has to do with Ranked Play changes, and ranking floors. As of now, the currently floor (the point at which you can no longer lose rank) is at 20. When 7.1 hits, this will add additional floors to ranks 15, 10, and 5. The explanation for this was outlined in Zeriyah’s post below:

Introduction I saw DisguisedToast’s video yesterday which inspired me to write a short article why the formerly vastly overpowered card is not competitively viable any more. The full video will be linked at the bottom of the article for your convenience. The Nerf Before the Nerf, Tuskarr could roll for either the four basic totems or 3 special totems. Now, only the basic totems will be summed alongside Tuskarr Totemic. Stat-wise this leads to 3/2 + 0/2 or 1/1 resulting in 4/3 or 3/5 stats with the benefit of an additional effect from the 0/2 totems in 75% of the cases. This does not sound too bad on paper, but the numbers tell a different story. Let’s head to the actual data in the next section… The Anaylsis The Outcome and win rates of over 50.000 played Tuskarrs before the nerf were analyzed according to overall win rate for each

I. Introduction – History Lesson on Control Shaman Control Shaman is a deck archetype that I found very appealing from the start. I tried to make working since Reincarnate was introduced. The decks were more or less constructed to survive until you could unload a combo involving Ancestral Spirit, Reincarnate and Kel’Thuzad. Although you already got good control cards in the Basic and Classic set, the problem most of the times was surviving until you were able to unload your big bombs and the combo with K’T. In general, you were simply run over by aggro and even midrange decks before you could do anything substancial. The decks were just too slow, too inconsistent and lacked early removal as well as healing. Since Curse of Naxxramas though, there were a lot more cards introduced that help this archetype out in different ways. There was Healing Wave introduced to give the

Yogg-Saron is fun and he is a surprisingly good comeback card. That’s why the old god became more and more popular over the last weeks. I already covered his mechanic in the Yogg-Saron Infographic on June 24th. With the increasing appearance in the game, there are viable decks for a lot of classes already available. Today, I will bring you at least one deck for every class, that you too will be able to take the god of death into the new ranked season (S28). I can only encourage you to try at least some of the decks. They may not only be viable on ladder but also incredibly fun. The playstyles of these compositions are a bit more demanding compared to cookie cutter decks though, but in the end, if you become able to master them, they can feel very rewarding. Be sure to check out the infographic article I mentioned above. In it, give you a lot

A very well met to all of you. Today’s short article is for all of the Johnnys and to some extend also for the Timmys as the decks I will show you involve a lot of huge creatures too. It is not really fit for the Spikes out there though, they just have to continue playing Midrange Shaman, Miracle Rogue and N’Zoth Paladin. You don’t know what I am talking about? Take a look at this MTG article here. In short there are three type of players: Timmy, Johnny and Spike. For Timmy  it is all huge minions and huge spells, if he wins, which is less common for his style of play, he wants to win with all these big bombs. Johnny cares about winning, but he wants to win with style! Spike is the tryhard player. All that is important is winning, no matter how boring it gets.

Sponsors – GamersGearEU  |  Twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_Chalk Every week the pros from team Fade2Karma break down the “Deck of the Week.” These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. Greetings 2016! The New Year means new stuff: new clothes, new calendars, new planners, and new decks! Unlike some pro-players, like Xixo, who gun for a fast legend run during the start of the season, I spend the first few weeks to build and test new decks. I was so excited when LoE was released because: a) we get new cards, b) shaman will matter again, c) I get to create fun competitive decks again. We saw Shaman back in ladder in a form of a very aggressive deck. A lot of

Sponsors – GamersGearEU  |  twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_Varranis Every week the pros from team Fade2Karma break down the “Deck of the Week” . These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. More than a month ago, you may have had read my original Deck of the Week write-up on Fade2Karma’s Pure Control Shaman. The deck was designed based on the principles of control archetypes in other CCGs, such as Magic: the Gathering. Most decks that wear the “control” moniker in Hearthstone are actually glorified midrange decks. They rely on early removal to combat aggressive decks and use powerful mid-game minions to pave the way for late game haymakers. True control decks in other CCGs are comprised almost entirely of removal and card

Sponsors – GamersGearEU  |  twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_Varranis Every week the pros from team Fade2Karma break down the “Deck of the Week” . These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. Hearthstone does not have any true control decks like you would find in other established CCGs such as Magic: The Gathering. There are two big reasons for this: Hearthstone is a much more tempo-oriented game than other CCGs. This is because a minion serves as both a threat and removal. Thus playing a minion is stronger than playing a spell in most situations, particularly early in the game. An early minion can act as a removal spell and double as a means to apply pressure to an opponent’s life total. Only

Sponsors – GamersGearEU  |  twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_Chalk Every week the pros from team Fade2Karma break down the “Deck of the Week” . These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. The forgotten archetype that’s making a comeback, Midrange Shaman has gotten stronger after the TGT (The Grand Tournament) release. The deck reached its peak after Hearthstone introduced the expansion Curse of Naxxramas where Shaman got a lot of great cards like Zombie Chow, Haunted Creeper, Sludge Belcher, and many others. Midrange Shaman hasn’t seen much play during GVG and Blackrock Mountain although many pro players like GOOBYSENCHOU, Hotform, and Hawkeye were making it work. TGT cards such as Totem Golem and Tuskarr Totemic have made Midrange Shaman a force to be

 

Mid Range Shaman Deck

by JR Cook on

Episode 59: Mid Range Shaman Deck This week we bring the Shaman back.  Thrall is tough in this meta but we have a fairly solid deck to help you with the climb.  We hope you enjoy! Deck List Shaman Midrange Class: Shaman Shaman (14) Earth Shock x2 Crackle x2 Reincarnate Flametongue Totem Far Sight x2 Hex x2 Lightning Storm x2 Fire Elemental x2 Neutral (16) Zombie Chow x2 Haunted Creeper Big Game Hunter Piloted Shredder x2 Antique Healbot Azure Drake x2 Sludge Belcher x2 Emperor Thaurissan Sylvanas Windrunner Dr. Boom Kel’Thuzad Sneed’s Old Shredder

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