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Priest

 

Deck of the Week#6: Priest Control

by Team [IHU] on

Team DKMR: Twitter | Website | Forums Sponsored by: Hearthstats.net Alchemixt here from team Don’t Kick My Robot to bring you this week’s Deck of the Week. This week the deck that we will be discussing is a Priest Control Deck. This deck is designed for specific meta-game shifts and/or tournament play. Priest has its own unique style of play and can be difficult at first but very rewarding and fun if you choose to learn the deck. Personally, I have had some great success in playing priest during my 4-0 King Of The Hill victory. Before we go any further here is the decklist and a brief explanation of each card. The Deck Circle Of Healing – Not too impressive by itself, but it works well with Northshire Cleric, Injured Blademaster, or Auchenai Soulpriest. Power Word: Shield – A nice card that really smooths out the deck and works nicely with Wild Pyromancer. Northshire Cleric – This

 

Alternate Hearthstone Hero Options

by Zenstyle on

Recently, Hearthstone Executive Producer Hamilton Chu did an interview with the Chinese website nga.178.com discussing the future of Hearthstone. There were a number of interesting tidbits about what’s to come, a lot of which pertained to aesthetic features such as cardbacks, game boards and even alternate heroes. The example given was Stormwind’s King Varian Wrynn subbing in for now deposed Garrosh Hellscream as the Warrior hero option. If Team Five does go forward with this idea, there will definitely be options, given the sheer volume of characters in the Warcraft universe. Here are a few that come to mind for each class. DRUID: Hamuul Runetotem, Broll Bearmantle, Fandral Staghelm HUNTER: Hemet Nesingwary,  Regent Lord Lor’themar Theron, Shandris Feathermoon MAGE: Kael’thas Sunstrider, Kel’thuzad, Aegwynn PALADIN: Prince Arthas Menethil, Lady Liadrin, Sunwalker Dezco PRIEST:  High Priestess Tyrande Whisperwind, Archbishop Benedictus, Sen’jin ROGUE: Matthias Shaw, Garona Halforcen, Lillian Voss SHAMAN: Drek’thar, Ner’zhul, Farseer Nobundo

Today’s play session started off at Rank 15. I had run into an unlucky stretch of games before closing out the previous night, so I came into today with a zealous vengeance. I have been playing this deck since the original nerf to Unleash the Hounds, so I know it inside and out. It also helps that I made this deck completely of my own thoughts and dreams and have been fine tuning it ever since. Why did I go to the Priest after starting with the aggressive Hunter deck? *shrug* Something about the Priest cards felt satisfying to me despite the class being regarded as one of the weaker ones in the meta currently. The goal of this deck is to have answers for most of your opponent’s moves while continuing to build your own board and buff what you put down so that the number of “important” targets

The newest Hearthstone patch is officially live, bringing with it Elite Tauren Chieftan, a new Play Mode rankings system, card balance changes, new aesthetics and a bunch more. Below are the official patch notes, which can be found on the Hearthstone forums. There’s a lot to explore with this patch, and glory to be had for those daring enough to become Play Mode Legends. Jump on it! Ranked Play Details First of all, we’ve really amped up the visuals on the Ranked Play and Unranked Play (now called Casual) tabs in Play mode, so it’ll be immediately obvious which mode you’re about to dive in to once you’re ready to pit your best deck against real opponents. All players first stepping foot into the revamped Ranked Play mode will start at Rank 25: Angry Chicken. In Ranked Play, you’ll be pitted against opponents equal to or as close to your

We’ve finally received word as to just what changes we’ll be seeing in Hearthstone in the next patch. Along with the aforementioned changes to Mind Control, Starving Buzzard and Unleash the Hounds, Team Five will also be changing Shattered Sun Cleric, Flame Imp and Argent Commander. These new changes are not too drastic however, and we’ll try and make sense of what they mean for the competitive scene later today. As we move further into the closed beta, we’re continuing to closely monitor card balance as more and more Hearthstone games are played. We also want to ensure that cards acquired in Hearthstone are done fairly through our various game modes. The amount of gold gained by winning games in Play mode per day will be capped at 100 in the upcoming patch. This cap does not affect gold gained through Quests, Arena, or Achievements. There will be an indication

 

Arena Picks with Rongar – Part 5

by Marc Huber on

This is the conclusion of a multi-part series. You can read part 1, part 2 and part 3, along with the summary page before finding out how my Arena run turned out. As I am tentatively stepping into the Arena, I wanted to chronicle and share with you my process of selecting cards for my deck. While I found the process of picking and choosing a total blast (and even more so because of your feedback throughout the week), I knew that actually playing in Arena mode would likely be where it all falls apart. Here are the results of my matches, and some observations. Match 1 vs. Shaman Shaman gets the coin, my first hand is Argent Commander, Multi-Shot and Scavenging Hyena. I drop Argent Commander and Multi-Shot, and draw Argent Commander and Flare. Oops. Shaman drops the coin to play a totem in round 1. Neither one of

 

How to Hearthstone: Choosing a Deck

by Zenstyle on

Are you totally new to Hearthstone? To the point that guides on arena picks and analyzing potential foes means little to nothing? If so, we’re rolling out a new series of videos on BlizzPro, How to Hearthstone. This series will start at the very beginning, explaining some of the differences between the various classes, as well what you should consider when it comes to building a deck. After covering the basics, we’ll get into specifics and talk deck types, turn types, the whole nine yards. If you’re more casual and looking to get better over time, this will be the series for you. Episode One of How to Hearthstone starts simple, talking about what to do after initially finishing the tutorial. It might be that you want to continue playing as Jaina Proudmoore and make use of the Mage set. If not, you’ll want to figure out which deck set

 

ManaGrind Tournament Wrap-Up: 11/18/13

by Zenstyle on

Eric Dodds made a comment during the Hearthstone Fireside Chat at BlizzCon 2013 that parity was a very real thing at high levels of play, and the ManaGrind tournaments continue to prove that, week in and week out. We’ve seen a number of different classes become dominant in short stints over the course of the last few months, and this weekend was no different. Top Four – North America 1. Eldorian – Warlock Aggro 2. Morlu – Paladin Aggro 3. Realz – Rogue Cantrip Aggro 4. Vexx Juk3d – Warlock Aggro Top Four – Europe 1. Forsen – Priest 2. Judoki – Paladin Midrange 3. p0rn – Mage Early Midrange/Rogue Cantrip Aggro 4. Wuaschtsemme – Rogue Midrange The Evolution of the Meta The competitive Hearthstone metagame changes at an absurd pace. It seems like just yesterday, Jotto was complaining endlessly about Sen’jin Shieldmasta and the deluge of midrange decks.

 

Hearthstone Fireside Chat Wrap-up

by Zenstyle on

Rob Pardo started Hearthstone’s day out with some big announcements on the Elite Tauren Chieftan card, hints on the future of ranked Play Mode and the bomb that Hearthstone would eventually be coming to iPhones and Android smart phones. That was more than enough, and frankly, I didn’t think the news would get much bigger, but the Fireside Chat absolutely proved me wrong. Eric Dodds and Ben Brode took to the stage and covered just how Hearthstone came to exist in its current incarnation, and followed up an awesome story with details on balance changes, the possibility of future expansions and more details on ranked Play Mode. Balance Changes Mind Control has, all puns intended, been on the minds of a number of players of late. It’s either too strong or incredibly unreliable based on your personal opinion, but it looks like Team 5 agreed that it needed to be

It’s been just short of a month since the Hearthstone Closed Beta patch went live and we’ve seen a flurry of changes in the culture of the game as a result. Rogues are out, as we’ve discussed extensively, and Mages and Priests are in, having received buffs. Hunters, utilizing the Unleash the Hounds combo, along with Paladins, through the used of a number of diverse strategies have also risen to prominence, despite receiving almost little to no buffs. Druids, Shamans and Warlocks, while all seemingly viable, are not as commonly seen in Play Mode, but remain a factor in high tier competitive play. This window, prior to soft release in the form of open beta, seems like a proper time to evaluate the state of the classes, and to decide if more changes need to be made. Those in charge of balancing the various decks have to consider empirical date