• Category for Heroes


In last week’s Hearthstone preview, we discussed the Rogue Shadowstep ability and listed a few different uses for it. We stressed that, on the whole, the Rogue deck would require some finesse in order to make work. This week, we’ll be looking at a far less subtle deck, the Warrior deck. If a Warrior spends energy in Hearthstone, a minion is getting tougher, a weapon’s being equipped or something’s getting their butt handed to them. In that respect, it’s only fitting that the hero representing the plate clad ruffians is none other than despised tyrant Garrosh Hellscream. Today we’ll be looking at the myriad of spells available to the Warrior. Armor up! There are a number of neat hero abilities in Hearthstone. While Garrosh Hellscream’s Armor Up! ability might not be the flashiest, it is undoubtedly one of the most useful. A player can choose to spend two energy per


Hearthstone Preview: Shadowstep

by Zenstyle on

In last week’s Hearthstone Fireside Duel we saw legendary Druid Malfurion Stormrage square off against the Rogue Valeera Sanguinar in a fight that truly came down to the wire. Some entertaining last second antics served to leave Malfurion as the victor, despite Valeera maintaining the edge through most of the contest. We mentioned in that article that the Rogue deck was an interesting one and featured the potential to be successful through the use of more indirect tactics. In this article, we’ll take a look at one of the most interesting cards in the Rogue set, Shadowstep, and just how to make the best possible use of it. Shadowstep This zero energy Rogue spell allows the player to summon a minion from play back to his or her hand. Considering some of the unique and powerful Battlecry powers available on select minions, Shadowstep can accomplish a lot of different things

Hearthstone enthusiasts, rejoice! Blizzard’s released another episode of their Hearthstone Fireside Duel series, this time pitting the spiritually serene Malfurion Stormrage against the villainous vixen Valeera Sanguinar in a duel to the death. Watch as Rogue and Druid duke it out below. Before getting into class abilities, this contest showed off some minion cards that most are going to want to be familiar with. Big Game Hunter is going to be a great card to have two of because of its power and versatility. While the card can be played on turn three as a respectable 4/2, the true strength of the card is holding on to it in order to take out a massive creature, such as Ragnoros or Gruul. Hearthstone aficionados can expect to see a lot of the Big Game Hunter card in future duels. Novice Engineer is another card we should expect to see a fair

Blizzard has unveiled a couple of new Shaman oriented Hearthstone cards for us today in the form of the incredibly buff Earth Elemental and the super useful utility ability Ancestral Spirit. The Earth Elemental is a behemoth at five mana. He boasts an attack power of seven, a health score of eight and the ability to taunt enemies off of your hero. Of course, as is generally the case where the mana cost is less than the other two scores in trading card games, Earth Elemental features a drawback. The Overload mechanic stipulates that, the turn after utilizing the card, the player will be short that much mana, in this case, three. The example used in the blog post is that, assuming you bring out Earth Elemental on turn five, on turn six, you’ll only have three mana available. Essentially, Earth Elemental will make a great wall to protect your


This week the Hearthstone team revealed a new card for you Warlock fans out there. The Void Terror has battlecry and a nasty little ability that states “Destroy the minions on either side of this minion and gain their attack and health”. So let’s say you have a couple minions out there on the field – a 2/3 and a 3/4. You place Void Terror in between them. ┬áVoid Terror by itself is a 3/3… but now it destroys the other 2 minions and gains their attack and health and you suddently have a 8/10 minion on the field. The combo they show off with this is really slick, too. You can use the card Power Overwhelming to give an existing minion +4/+4 but the minion dies at the end of the turn. So let’s play that on your minion, attack with the minion – and since the minion is

LEEEEEEEEEEEROOOOOOOOOOOOYYYYYYYYYYYY JEEEEEEEEEEEENKIIIIIIIIIIINS That will be my battle cry in Hearthstone every time I play this card. The Hearthstone: Heroes of Warcraft team has released a new Fireside Duels video which features the Warrior Garrosh Hellscream vs. the Paladin Uther the Lightbringer. These are both classes in the game we have not seen yet in the past Fireside Duels. The Paladin has the ability to summon reinforcements in the form of a 1/1 soldier, while the Warrior is able to bolster his defenses by donning two damage points worth of armor. Also this Fireside Duel highlights some new, never before seen, cards such as Cairne Bloodhoof (who summons Baine Bloodhoof upon death), Illidan Stormrage, King Mulka, and of course Leeroy Jenkins. You can watch the full Fireside Duel shout casted by developer Ben Brode below. Past Fireside Duels – Shaman vs. Mage: Warlock vs. Druid

The Hearthstone team has put out a new Fireside Duel – this time in the form of Jaina vs. Thrall (mage deck vs. shaman deck). Some interesting points in this game – this is the first time we see how the secret cards work. Basically you play them, they cost mana, your opponent sees you have played something but it’s unknown to them what you played. When your opponent does something to trigger the secret card then it activates and says what it does. In the case of this game the card was activated when the opponent attacked with their minion and the effect in place was the player who played the secret got a copy of the minion card that attacked. The shaman deck in this case looks seriously fun to play (if not a bit overpowered) as the random totem ability and his wolf cards are really good.

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