Blizzard announced via the Hearthstone Forums today that two cards that have been hotly debated since the dawn of the latest expansion, Mean Streets of Gadgetzen, will be receiving changes. The first of the cards will be Small-Time Buccaneer will be getting its health changed from 2 to 1 which should allow for an easier time for players to deal with this minion. Secondly, Spirit Claws will now cost 2 instead of only 1. Shaman is clearly a strong deck and this should help with slowing down it’s ramp up. The other announcement included in this post has to do with Ranked Play changes, and ranking floors. As of now, the currently floor (the point at which you can no longer lose rank) is at 20. When 7.1 hits, this will add additional floors to ranks 15, 10, and 5. The explanation for this was outlined in Zeriyah’s post below:
Hi, this is Danny Donuts again with another installment in my series on teching your deck. (If you missed out on the introduction to teching article check it out here!) In this article I will be going a bit more in depth and discussing how to build and tech a deck to counter various other decks. Midrange Hunter is an extremely versatile deck which can be modified to counter many different match-ups. It has a core group of cards that rarely change from build to build, as well as having space to add cards which can help improve match-ups. This makes it a perfect deck to start understanding how to deckbuild, or if you are already an experienced player, a way to tech your deck against specific match-ups and gain a higher win rate. It is especially interesting to look at this deck currently, as the midrange hunter deck is a
Yogg-Saron is fun and he is a surprisingly good comeback card. That’s why the old god became more and more popular over the last weeks. I already covered his mechanic in the Yogg-Saron Infographic on June 24th. With the increasing appearance in the game, there are viable decks for a lot of classes already available. Today, I will bring you at least one deck for every class, that you too will be able to take the god of death into the new ranked season (S28). I can only encourage you to try at least some of the decks. They may not only be viable on ladder but also incredibly fun. The playstyles of these compositions are a bit more demanding compared to cookie cutter decks though, but in the end, if you become able to master them, they can feel very rewarding. Be sure to check out the infographic article I mentioned above. In it, give you a lot
Secrets have kind of fallen out of favor in Standard with Mad Scientist missing. HSSpaceWizard made a nice video (see below) for hearthhead.com in which he explains the details and “The State of Secrets” in Standard. This reminded me to update my old Secrets Infographic for Whispers of the Old Gods. Nothing more, nothing less. Have fun!
A very well met to all of you. Today’s short article is for all of the Johnnys and to some extend also for the Timmys as the decks I will show you involve a lot of huge creatures too. It is not really fit for the Spikes out there though, they just have to continue playing Midrange Shaman, Miracle Rogue and N’Zoth Paladin. You don’t know what I am talking about? Take a look at this MTG article here. In short there are three type of players: Timmy, Johnny and Spike. For Timmy it is all huge minions and huge spells, if he wins, which is less common for his style of play, he wants to win with all these big bombs. Johnny cares about winning, but he wants to win with style! Spike is the tryhard player. All that is important is winning, no matter how boring it gets.
Sponsors – GamersGearEU | Twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_J4CKIE_HS Spiderman Hunter is a control/value hunter deck which wins the game by having a lot of cards which create other cards or just have really high value. It is great against control decks as you have more threats than they can deal with, they only have a certain amount of removal, but you potentially have endless minions with the likes of tomb spider and ball of spiders. Deck List General Strategy The aim is to survive the early turns with your removal and then play high value minions on curve such as tomb spider and Savannah Highmane. Against decks such as zoo and secret paladin we can have big removal turns using our AoE effects combined with a Hunters Mark or a Deadly Shot. The deck doesn’t need card draw because there are multiple cards in the
Sponsors – GamersGearEU | Twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_Chalk Every week the pros from team Fade2Karma break down the “Deck of the Week.” These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. New season means a new start to this grueling ladder grind. For the past month (well even more), we’ve been seeing a lot of the same decks in ladder. Some of these are: Combo Druid, Secret Paladin, Renolock, Aggro Shaman, Zoolock, Control Priest, and Control Warrior. That being said, why haven’t we seen Hunters lately? It is because people thought Hunter ‘was’ dead. The League of Explorers (LoE) introduced a card named Reno Jackson that made it a lot harder to SMOrc: you sacrifice deck consistency for a worthy full life late
Well met! Today’s infographic is none of your business, haha … Ok, bad jokes aside, but I could not resist on this one. In the newest infographic I will dive deep into everything about secrets. In my personal experience, secrets part players in two. Some really like them and others despise them. I personally like them a lot because they are the only way to interact with the opponents on their turn. It feels really rewarding if you play secrets in a way it totally changes how your opponents have to play their turn. It is also possible to play secrets in a way to totally mislead the opposing player. Upcoming changes in Standard Up until now, one card, with the exception of paladin, went came always along with secrets: Mad Scientist. With the announcement of “Standard” and “Wild” though, it will fade into the oblivion of Wild play mode. I
Sponsors – GamersGearEU | twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Written by @F2K_Chalk Every week the pros from team Fade2Karma break down the “Deck of the Week” . These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. For the longest time, Hunter has been one of the strongest classes in the game. Its hero power enables the players to be aggressive most of the time. The other two archetypes (Face, Hybrid) go for plays that hit face most of the time allowing the opponent to trade with the board, while Midrange fights for early board and going aggressive in the midgame. What I love about this archetype is that it is more flexible, and it has more room for you to include tech cards. Midrange Hunter has not
Sponsors – GamersGearEU | twitter – @Fade2Karma | Facebook – Fade2Karma | www.Fade2Karma.com Every week the pros from team Fade2Karma break down the “Deck of the Week” . These decks are seeing a lot of play either in constructed ladder or tournaments. Team F2K explain the deck lists and how to play them. View past Deck Lists of the Week. This week’s deck is written by pro player F2K-Dethelor. Deck List Fade2Karma Midrange Hunter Class: Hunter Hunter (19) Hunter’s Mark Webspinner x2 Freezing Trap x2 Quick Shot x2 Eaglehorn Bow x2 Animal Companion x2 Kill Command x2 Unleash the Hounds x2 Houndmaster x2 Savannah Highmane x2 Neutral (11) Haunted Creeper x2 Ironbeak Owl Knife Juggler x2 Mad Scientist x2 Piloted Shredder x2 Loatheb Dr. Boom One of the oldest decks in Hearthstone, first played in closed beta with Tigers and Houndmasters and then popularized in Season 1 by Lifecoach, Midrange Hunter is always a force