Written by @F2K_Chalk
Control Warrior and the Combo Patron Warrior have both been a part of the Hearthstone meta for a long time, but now the dominating warrior deck seems to be Tempo warrior. Originally created by @ANOXShtanUdachi, many players, including myself, quickly adopted and adapted this deck for the current ladder session. With at least 3 player in EU holding spots in the Top 10 of ladder this deck is worth taking a second look at.
Why Does It Work /Game Plan
Players are often a bit confused when first looking at the deck, seeing the draw power of patron Battle Rage + Whirlwind + Acolyte mixed with the late game threats of of CW makes player’s concerned that after a battle rage they will end up with more cards in hand than they can play, and will put them behind on board vs other tempo decks (Driud/Zoo etc). The reason this deck can get away with this combo is because of 2 things, the mana effect of weapons and execute as removal. Every player knows the feeling of starting the with Fiery War Axe and dealing with your opponents first 2 minions with ease, with strong 3 and 4 drops to follow this up you almost always end up playing from ahead on board. Then once you’re out of minions to drop on curve, you simply Whirlwind + Battle Rage to refill you hand and axe your opponents largest minion so you don’t fall behind on tempo while taking your draw turn. After this you should have a near endless amount of large threats to drop on board that very quickly close out the game.
Note the deck is relatively new and there is still likely room for improvement. Here are some of the questionable cards in the list:
Fierce Monkey vs Frothing Berserker: With 4 whirlwind effects frothing seems like it has a lot of synergy and may be better due to the occasional free win you’ll get from that 20 Attack unaswered berserker. However I find having a cheap taunt to put up after an Armorsmith or to block driud combo while you set up lethal more usefull.
Piloted Shredder vs Kor’kron Elite: The stickier the minion the more likely it gets Battle Rage value, which is why I like shredder
Cairne vs Emperor/Sylvanas/Piloted Sky Golem: Sylvanas isn’t that good when you’re already ahead on board, apart from that you can take your pick here …. I personally find Cairne great as control killer card vs CW and Murloc Paladin.
Freeze Mage: Play this more like Druid than Control Warrior, pressure very hard and use Fiery War Axe on Doomsayers
Control Warrior: Big Battle Rages are often the key to winning, always keep brawl in mind.
Reno Lock: Easy, don’t forget they have Twisting Nether and Shadowflame and try to identify if its combo or control, as soon as you can so you can play around combo/molten accordingly
Tempo Mage: Hard Mulligan for weapons and win 😉
Zoo: You want War Axe or Death’s Bite and Fierce Monkey, once you have 1 weapon these you can keep Armorsmith and Taskmaster
Priest: Big Battle Rages are often the key to winning, don’t let them entomb your Cairne, and don’t over extend into Lightbomb
Face Hunter: Enjoy your free ladder points
Patron: You lose to early patrons, but win if they don’t have them
Burst Shaman: Get ahead on board ASAP. Your only heal is Armorsmith, so use her wisely, though sometimes you have to play her turn 2.
Rogue: Mulligan for weapons, getting behind early is how you lose, don’t be afraid to Axe an early drop.
Secret Paladin: Very hard, just hope you have an Axe for the Challenger
Combo Druid: Hope they don’t have Wild Growth
Midrange Hunter: Struggled in this matchup, Freezing Trap is a pain for this deck, just hope you curve better and you are ready for the turn 6 Highmane