Whispers of the Old Gods Spoiler Card List
by JR Cook - 8 years ago show comments
Looking for our Power Rankings on this set? Find those out here.
Hearthstone’s third major expansion is expected to be late April or early May and has 134 collectible cards. As cards get revealed we will add them to this spoiler list until we have the full collection. We’ve arranged them by rarity and then by casting cost and alphabetical order with the class cards being afterwards.
NOTE: Will add the non collectible tokens later today (sorry still at work).
Revealed 134/134
Last Updated April 21, 2016
Neutral Common (23/23)
Neutral Rare (9/9)
Neutral Epic (9/9)
Neutral Legendary (12/12)
Druid (9/9)
Hunter (9/9)
Mage (9/9)
Paladin (9/9)
Priest (9/9)
Thanks for this list! I’ll probably check it about 300 times a day, lol.
im thinking C’Thun Rouge with gang ups and alexdraza xD, essentially a Rouge version of freeze mage running a sort of mill rogue core maybe? idk, there is a lot of planning to be done and its still to early to start deck building around any of this T-T i cant wait to see what else this set brings though
Unfortunately gang ups will only be playable in the wild format… that said, i still like your idea 🙂
did´t they say that class cards would stay in stardard?
nope, basic and classic cards, not every class card 🙂 anyway gang up is from blackrock, so it will be styl in standard until next advanture 😀
aww… but thank you for the heads up.
Wups, my bad
It will actually be in standard till next spring, content is phased out on a yearly basis not on one in-one out basis
That Hogger seems a lot better … lol but imagine it in warrior..
bye bye secret paladin
BUT THAT HEALBOT IN SOULPRIEST
So you wanna put a card in a deck that does nothing against most of the classes and has pretty weak stats to potentially wreck a deck that’s only playable in Wild?
Definitely NOT bye bye Secret Paladin.
you’re right, losing naxx and gvg is bye bye secret paladin
Yes. In Standard, that is.
The hogger is a great card in standard, remember that everyone is dropping in powerlevel,
Maybe I’m wrong but that druid card seems a bit insane. Like all it would take is for them to add a one drop that buffs your c’thun and you could go 1-drop 2-drop 3-drop into basically a max-health twilight drake after playing for tempo, and worst case its a yeti in a world without piloted shredder.
Yeah, even without the battlecry, it’s still a solid card. I wonder how good it will be.
It will just be a yeti, I highly doubt that your C’thun will ever get 10/10 that consistently, and since we already have 2 yetis, I don’t think it’s the third that’s going to push it into “insane”
10 attack happens in two support cards. I’d imagine that we’ll see even more solid support cards that come down on 2 or 3, making him a 4/10 consistantly, and aside from that, yeti is good enough to see standard play baring a ridiculous 4 drop, and yeti with upside seems like a good place to be
I think there’s a fairly decent chance of getting C’Thun to 10+ attack. Even if this card doesn’t end up working in constructed, it’s a great arena card.
It wont show up in arena, neither will the cultists
Oh I was unaware of that. Makes sense. Thanks ^^
So are we just geting C’thun in this or are they just showing his support first?
You are going to get the 4 gods in this set. They are just showing C’thun support, which in total should round about 20 cards.
About one per class plus 10 neutral?
9 class cards, and 7 neutral
It’s 16 disciples (at least for C’thun), I would believe that it would be 1 per class and 7 neutral as said by Christian Bach.
I do not know if all gods will have disciples or if disciples is only a thing for C’thun
only for C’thun
have you even seen the stream or any video on youtube??? OMG
Rogue Card: Forbidden Looting: Spend all your mana. Draw that many cards. Deal that much damage to your hero.
here’s hoping it’s not a full cycle of “forbidden” spells
what i would love to know is:
if you play standard, can Forbidden shaping give you creatures from wild?
They said that piloted shredder wouldn’t give wild cards in standard, so I would assume that the same goes for forbidden shaping
i did´t know that.
well thats comfirms it for me, thank you
But Piloted shredder isn’t even standard
Oh lol that’s right. I’m probably just confused then, but I remember hearing somewhere that with random effects, wild only cards won’t summon.
I’m intrigued by this Hallazael card. Image using with aoe spell like say, elemental destruction? Could this mean that if the destruction hit with no spell boosts, say 6 targets, including Hallazeal itself, does it mean Hallazeal heals you for 4-5 for each, with total from 24 to 30 hp healed!? That’s madness!! 😀 The amount of turn around it could make. Even Lighting Storm with no boosts can heal quite lot, with say, 4 targets (and only enemies), it heals from 8 to 12,which is not bad.
And don’t get me started on Malygos Shamans 😀
New shaman card revealed: Forbidden Balance.
0: Spend all your mana. You lose the game. Overload 10.
SOOOOOO “Original” I doubt they get one
I dont think this card is as bad as everyone is making it out to be. I run a midrange shaman at rank 23 and i find lots of success on it. Forbidden healing has great synergy with emperor and the two mana shaman spell that breaks your overload. If you can get two emp procs you can break all 10 overload stacks, making the card very worth playing in my opinion.
N’zoth looks like an amazing card. Sucks that most of the really good deathrattle cards are rotating out though. Still seems awesome to play it and fill the board back up with minions.
As if we didnt already need reasons to play Sylvanas! There are still enough strong deathrattle cards that im convinced he will be really strong, but i have yet to play with him… He is currently my #1 craft 🙂
Yeah, this card is going to be awesome. I will probably craft him too if I don’t end up pulling one.
Am I going to be able to finish naxx when it rotates out?
if you already have one wing of it than yes, although when it rotates out you will be able to craft the cards from the expansion with dust like regular, you will also be able to disenchant any cards you have from the expansion as well
You already can disenchant cards from every expansion.
Yeah but you can’t craft them unless you own the wing.
You will be able to once the next expansion hits though.
thank you, I heard something about this but i wasn’t so sure if it was for real. That will be a great help for getting dust for this expansion cards
OMG the warrior card is soooooooooo bad
Yeah, it looks pretty horrible to me too. Even with upgrade it seems like garbage. It’s so slow.
Might be, but I think the intention is for this to come in in the super late game or even fatigue when your gonna be going heropower/pass a lot. I could see it being good then cause it’s a repeatable source of damage that doesn’t cost a card.
Guess that’s true. I hope the meta slows down enough for it.
you could play it same turn you play your golden monkey, this way you would turn the rest of your cards into legendarys and stil have a weapon for the rest of your game.
It’s like Dreadsteed, an infinite value card, however, unlike Dreadsteed, there’s no combo to produce more of it. Still, we have no clue how slow the metagame will be, there’s a small chance of the card being somewhat viable, if the meta supports it, but at the moment, it seems quite bad.
as if miracle rouge needs more tools.. these toxin cards will be a great addition, cheap spells for gadgetzan and also not as useless as spare parts.
If you add up the amount of cards that this says are going to be in each section (such as 9 cards in each class) it adds up to 133 cards, Blizzard said there would be 134.
Yes, I realize this. These are estimated numbers with obviously one other card fitting elsewhere (like when TGT had 2 hunter legendary cards).
Why Ragnaros is a lightlord? how in hell did he turned from firelord to lightlord?
RNGesus
Ragnaros and the other elemental lords were once enslaved by the old gods before the Titans arrived and shaped the world. Now, with the old gods returning, Ragnaros has become “un-corrupted” and is now seeking vengeance Agnaist his former masters, leading the charge as a paladin.
The hunter Infest seems broken. New Starving Buzzard. Uleash the hounds combo.
Seems like a strong combo yeah, but drawing random beasts isn’t as good as drawing cards.
You’re right, @disqus_sDahcadCWM:disqus , it’s better!
You think so? 😉
Yep
I’m a huge fan of card draw that doesn’t deck you for when games go long. Getting a bunch of creatures is good for pressure. Especially if you luck out and get King Krush and it’s not like any of the beasts are so terrible as to be not worth playing, even the random 2 drop 3/2 and 2/3’s
I agree that that is good for the long games that go into fatigue, but I have yet to see a hunter deck going into fatigue (at least not often). Control hunter hasn’t ever been a thing. I hope it will become a thing with this expansion though 🙂
I look at it as a better ball of spiders.
where all the shaman cards at?
Steward of darkshire……..
MAGMA RAGER BOYS!
Imagine scaled nightmare with rogue and stealth and cold blood and shit
Another good murlock for paladin. Looks like someone in blizzad likes to play murladin. XD
Wow showing shaman some love. The taunt and 4/5 are both great cards.
Indeed, as for me they are even little overpowered.
They need those good cards, unless they are aggro cards.
It god though midrange shaman needs some serious lv and this will help a lot.
Guys, what do you think about Cabalist`s tome? My first impressions was “wow, greate card”. But on the second thought i`m not sure will it be usefull, or to slow due to 5 cost.
I think its a playable card since you get three cards for 5 mana, just like the druid spell. Nevertheless it brings some random efect to the game. I could think of replacing 1 arcane intelligence with this in decks that run 2 copies.
Well that`s the case, we don`t see mach use of druid`s 3 card`s for 5 mana aren`t we. 😉
there is a chance that one of the cards is a Cabalist´s tome 😀
XD It whould be fun.
I think its too slow. No deck has the time to pay 5 to not effect the board. On top of that most decks running lots of card draw are searching for cards in their deck, not 3 random mage spells. Bad in constructed. Playable in arena though. Not amazing, but extra steam is always good in arena.
Keeper of the Swamp nice! Druid love!
That is an amazing ramp card. Innervate into it on turn two is rampant growth plus an above curve body. Rampant growth turn 2 into it on tun 3 and you have a body plus 6 mana turn 4. Draw it in the late game and you can choose to instead get two bodies, which is great for buff synergies and combo. 8/10 card will run 2 in every druid deck
Hola molly awsome shaman cards for mid range and epic contacto ol for paladín
Wow, that shaman hummer looks awesome.