• Home
  • Whispers of the Old Gods Spoiler Card List

Whispers of the Old Gods Spoiler Card List

by - 8 years ago

Looking for our Power Rankings on this set? Find those out here.

Hearthstone’s third major expansion is expected to be late April or early May and has 134 collectible cards. As cards get revealed we will add them to this spoiler list until we have the full collection. We’ve arranged them by rarity and then by casting cost and alphabetical order with the class cards being afterwards.

NOTE: Will add the non collectible tokens later today (sorry still at work).

Revealed 134/134

Last Updated April 21, 2016

Neutral Common (23/23)

Neutral Rare (9/9)

Neutral Epic (9/9)

Neutral Legendary (12/12)

 

Druid (9/9)

 

Hunter (9/9)

Mage (9/9)

Paladin (9/9)

 

Priest (9/9)

 

Rogue (9/9)

Shaman (9/9)

Warlock (9/9)

Warrior (9/9)

Toxins (Non Collectible)

Non Collectible Tokens

Classic Nerfs (12/12)


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Whispers of the Old Gods Spoiler Card List”

  1. minddrifter says:

    Thanks for this list! I’ll probably check it about 300 times a day, lol.

    • BoxcarJack says:

      im thinking C’Thun Rouge with gang ups and alexdraza xD, essentially a Rouge version of freeze mage running a sort of mill rogue core maybe? idk, there is a lot of planning to be done and its still to early to start deck building around any of this T-T i cant wait to see what else this set brings though

  2. Zoram Mercado says:

    That Hogger seems a lot better … lol but imagine it in warrior..
    bye bye secret paladin
    BUT THAT HEALBOT IN SOULPRIEST

  3. Darius Rudominer says:

    Maybe I’m wrong but that druid card seems a bit insane. Like all it would take is for them to add a one drop that buffs your c’thun and you could go 1-drop 2-drop 3-drop into basically a max-health twilight drake after playing for tempo, and worst case its a yeti in a world without piloted shredder.

    • Ardanaz says:

      Yeah, even without the battlecry, it’s still a solid card. I wonder how good it will be.

      • likegodzzila says:

        It will just be a yeti, I highly doubt that your C’thun will ever get 10/10 that consistently, and since we already have 2 yetis, I don’t think it’s the third that’s going to push it into “insane”

        • Xavier McKinney says:

          10 attack happens in two support cards. I’d imagine that we’ll see even more solid support cards that come down on 2 or 3, making him a 4/10 consistantly, and aside from that, yeti is good enough to see standard play baring a ridiculous 4 drop, and yeti with upside seems like a good place to be

        • Ardanaz says:

          I think there’s a fairly decent chance of getting C’Thun to 10+ attack. Even if this card doesn’t end up working in constructed, it’s a great arena card.

  4. Thrull says:

    So are we just geting C’thun in this or are they just showing his support first?

    • likegodzzila says:

      You are going to get the 4 gods in this set. They are just showing C’thun support, which in total should round about 20 cards.

    • Christian Bach says:

      have you even seen the stream or any video on youtube??? OMG

  5. LegendaryWealth says:

    Rogue Card: Forbidden Looting: Spend all your mana. Draw that many cards. Deal that much damage to your hero.

  6. Bige Boiy says:

    here’s hoping it’s not a full cycle of “forbidden” spells

  7. Rune Ivø says:

    what i would love to know is:
    if you play standard, can Forbidden shaping give you creatures from wild?

    • Ardanaz says:

      They said that piloted shredder wouldn’t give wild cards in standard, so I would assume that the same goes for forbidden shaping

      • Rune Ivø says:

        i did´t know that.
        well thats comfirms it for me, thank you

      • Francisco Bastos says:

        But Piloted shredder isn’t even standard

        • Ardanaz says:

          Oh lol that’s right. I’m probably just confused then, but I remember hearing somewhere that with random effects, wild only cards won’t summon.

  8. Brilliam Freeman says:

    I’m intrigued by this Hallazael card. Image using with aoe spell like say, elemental destruction? Could this mean that if the destruction hit with no spell boosts, say 6 targets, including Hallazeal itself, does it mean Hallazeal heals you for 4-5 for each, with total from 24 to 30 hp healed!? That’s madness!! 😀 The amount of turn around it could make. Even Lighting Storm with no boosts can heal quite lot, with say, 4 targets (and only enemies), it heals from 8 to 12,which is not bad.

    And don’t get me started on Malygos Shamans 😀

  9. Bige Boiy says:

    New shaman card revealed: Forbidden Balance.
    0: Spend all your mana. You lose the game. Overload 10.

    • Darden Carpico says:

      SOOOOOO “Original” I doubt they get one

    • James Livingston says:

      I dont think this card is as bad as everyone is making it out to be. I run a midrange shaman at rank 23 and i find lots of success on it. Forbidden healing has great synergy with emperor and the two mana shaman spell that breaks your overload. If you can get two emp procs you can break all 10 overload stacks, making the card very worth playing in my opinion.

  10. Ardanaz says:

    N’zoth looks like an amazing card. Sucks that most of the really good deathrattle cards are rotating out though. Still seems awesome to play it and fill the board back up with minions.

    • Ben Valentine says:

      As if we didnt already need reasons to play Sylvanas! There are still enough strong deathrattle cards that im convinced he will be really strong, but i have yet to play with him… He is currently my #1 craft 🙂

      • Ardanaz says:

        Yeah, this card is going to be awesome. I will probably craft him too if I don’t end up pulling one.

  11. Leonardo Caetano Gomide says:

    Am I going to be able to finish naxx when it rotates out?

    • BoxcarJack says:

      if you already have one wing of it than yes, although when it rotates out you will be able to craft the cards from the expansion with dust like regular, you will also be able to disenchant any cards you have from the expansion as well

  12. Coranna says:

    OMG the warrior card is soooooooooo bad

    • Ardanaz says:

      Yeah, it looks pretty horrible to me too. Even with upgrade it seems like garbage. It’s so slow.

      • Darius Rudominer says:

        Might be, but I think the intention is for this to come in in the super late game or even fatigue when your gonna be going heropower/pass a lot. I could see it being good then cause it’s a repeatable source of damage that doesn’t cost a card.

        • Ardanaz says:

          Guess that’s true. I hope the meta slows down enough for it.

          • Rune Ivø says:

            you could play it same turn you play your golden monkey, this way you would turn the rest of your cards into legendarys and stil have a weapon for the rest of your game.

      • LordAidan says:

        It’s like Dreadsteed, an infinite value card, however, unlike Dreadsteed, there’s no combo to produce more of it. Still, we have no clue how slow the metagame will be, there’s a small chance of the card being somewhat viable, if the meta supports it, but at the moment, it seems quite bad.

  13. MHRathalos says:

    as if miracle rouge needs more tools.. these toxin cards will be a great addition, cheap spells for gadgetzan and also not as useless as spare parts.

  14. Scoops says:

    If you add up the amount of cards that this says are going to be in each section (such as 9 cards in each class) it adds up to 133 cards, Blizzard said there would be 134.

    • Eldorian says:

      Yes, I realize this. These are estimated numbers with obviously one other card fitting elsewhere (like when TGT had 2 hunter legendary cards).

  15. Gorlokk says:

    Why Ragnaros is a lightlord? how in hell did he turned from firelord to lightlord?

    • Eldorian says:

      RNGesus

    • LordAidan says:

      Ragnaros and the other elemental lords were once enslaved by the old gods before the Titans arrived and shaped the world. Now, with the old gods returning, Ragnaros has become “un-corrupted” and is now seeking vengeance Agnaist his former masters, leading the charge as a paladin.

  16. Katanis says:

    The hunter Infest seems broken. New Starving Buzzard. Uleash the hounds combo.

    • Ardanaz says:

      Seems like a strong combo yeah, but drawing random beasts isn’t as good as drawing cards.

      • Justin Chance Allen says:

        You’re right, @disqus_sDahcadCWM:disqus , it’s better!

        • Ardanaz says:

          You think so? 😉

          • Justin Chance Allen says:

            Yep

            I’m a huge fan of card draw that doesn’t deck you for when games go long. Getting a bunch of creatures is good for pressure. Especially if you luck out and get King Krush and it’s not like any of the beasts are so terrible as to be not worth playing, even the random 2 drop 3/2 and 2/3’s

          • Ardanaz says:

            I agree that that is good for the long games that go into fatigue, but I have yet to see a hunter deck going into fatigue (at least not often). Control hunter hasn’t ever been a thing. I hope it will become a thing with this expansion though 🙂

    • James Livingston says:

      I look at it as a better ball of spiders.

  17. Bige Boiy says:

    where all the shaman cards at?

  18. LordAidan says:

    Steward of darkshire……..

    MAGMA RAGER BOYS!

  19. argados says:

    Imagine scaled nightmare with rogue and stealth and cold blood and shit

  20. Николай Антонов says:

    Another good murlock for paladin. Looks like someone in blizzad likes to play murladin. XD

  21. James Livingston says:

    Wow showing shaman some love. The taunt and 4/5 are both great cards.

  22. Николай Антонов says:

    Guys, what do you think about Cabalist`s tome? My first impressions was “wow, greate card”. But on the second thought i`m not sure will it be usefull, or to slow due to 5 cost.

    • Dottore2k says:

      I think its a playable card since you get three cards for 5 mana, just like the druid spell. Nevertheless it brings some random efect to the game. I could think of replacing 1 arcane intelligence with this in decks that run 2 copies.

      • Николай Антонов says:

        Well that`s the case, we don`t see mach use of druid`s 3 card`s for 5 mana aren`t we. 😉

      • James Livingston says:

        I think its too slow. No deck has the time to pay 5 to not effect the board. On top of that most decks running lots of card draw are searching for cards in their deck, not 3 random mage spells. Bad in constructed. Playable in arena though. Not amazing, but extra steam is always good in arena.

  23. Andrew Philip Santana says:

    Keeper of the Swamp nice! Druid love!

    • James Livingston says:

      That is an amazing ramp card. Innervate into it on turn two is rampant growth plus an above curve body. Rampant growth turn 2 into it on tun 3 and you have a body plus 6 mana turn 4. Draw it in the late game and you can choose to instead get two bodies, which is great for buff synergies and combo. 8/10 card will run 2 in every druid deck

  24. Roberto Treviño Salinas says:

    Hola molly awsome shaman cards for mid range and epic contacto ol for paladín

  25. Николай Антонов says:

    Wow, that shaman hummer looks awesome.