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Senior Designer Brode Discusses Hearthstone Content Iteration, Communication, and More

by - 8 years ago

Senior Game Designer Bed Brode took to YouTube today regarding Hearthstone content cycles on a designer insights vlog. He mostly discusses the team’s philosophy regarding iteration, community perception, and the need for communication. You can find the video and summary below.

Originally Posted by Ben Brode (Official Post)

Paraphrased notes from designer insight vlog above:

Information lull between expansions and adventure updates is sometimes due to a lack of communication, not lack of work on the game behind the scenes.

Naxxramas should have been announced much closer to release.

The team avoids announcing cool things that are in development or testing until the “time is right” and it will almost certainly make release.

Tavern Brawl helps keep game fresh week to week even without new content updates.


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JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


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