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Bonus Deck: Mr.Yagut’s Aggro Druid

by - 9 years ago

Every week we bring you the Deck of the Week, but sometimes we just cannot wait that long to show you something cool. This is Bonus Deck, where we try to surprise you with cool decks that might just change the way you perceive this game.


 

Savage Roar

If you played a lot of Druid, you know that having your opponent at 14 or below is huge. Indeed, the combination of Force of Nature and Savage Roar inspires fear into the hearts of the players who fight against druids, and many times people will play heavily around this two card combo.

 

Innervate

Usually, Druid relies on drawing Wild Growth and Innervate to get ahead on the game and reach the point where his opponent fears the combo. But what if we built our deck to consistently work our opponents down to a point where our famed combo is Lethal? Can we pump up the aggression and tackle our opponents down before they know what hit ’em?

Some players seem to think so. In particular Mr.Yagut has built a list that took him to top 20 Legend a few weeks back. The list looked something like this:

YagutAggroDruid

You’ll see that this time around, the staple combo is backed-up by a mixture of resilient minions, chargers, and enough silence to go through taunts. Minions like Harvest Golem and Piloted Shredder leave a body behind that can be powered up by Savage Roar.  Charging Minions can also benefit from Savage Roar in a pinch, and well placed Loatheb can deny your opponent a spell-based board clear. Finally, the Abusive Sarges go really well with the charging minions, including the Force of Nature Treants.

Perhaps more importantly, this deck has the potential to catch your opponent off-guard. Sure, your early aggression is going to give away your game plan rather soon into the game. But just maybe, they’ll mulligan away cards that are key to stop you from wrecking their faces.

You’ll notice that this despite being an Aggro deck, this deck doesn’t really have a lot of on-curve 2 and 3 drops, but you can always get up to a fast start using your Innervates. Getting a decent mulligan for your Innervates, 1-drops, and to a lesser extent Loot Hoarders is key to allowing the game to be played on your terms.

If you want to see this deck in action, you can see Mr.Yagut playing his decks on Legend.

You can also see JAB from Team Hearthlytics using this deck to climb the ladder on his alternate account (4o minutes into the stream)


Do you think this deck is just a gimmick that got a string of lucky wins? Do you think it can be polished into a truly competitive list? What will The Grand Tournament do for this new archetype? Share your thoughts with us using the comment section below.


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Bonus Deck: Mr.Yagut’s Aggro Druid”

  1. Elias Fajardo says:

    For an aggro deck, 2x Innervate seems a bad choice. You want an aggro/face hand and innervate is a huge tempo loss in that especific case.

    1xInnervate seems a better choice since you want it on 3rd turn-on, to ramp a big minion (Argent, Dr. GG, Claw), or 4th turn-on for the combo (FoN+SR+Early minions)

    • Dannie Ray says:

      I toyed around with this deck for a bit, and while a top deck innervate can be soul crushing when you are out of steam, reliably getting that Innervate early is often what allows you to get the lead you need to finish with the combo. Personally, I feel that the double innervate on this aggro deck is a high risk/high reward decision.

    • Locust says:

      Can you please explain how innervate is tempo loss?
      You get 2 mana for a card which is tempo gain imo.

      • Dannie Ray says:

        He is probably thinking drawing both innervate on the opening along with 3 one mana minions on the first turns, leaving you without anything to play. The odds for that are minimal, the bigger problem is top decking the second innervate when you are starting to get out of steam.