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Dealing with Dr. Boom

by - 9 years ago

Card Balance is a rather delicate issue, and despite the devs best efforts sometimes there are cards that are straight out problematic. The community is usually quick to identify these problematic cards and it is not afraid to raise up in arms demanding the natural order of things be restored, but most of the times the efforts are focused on the biggest offender.

Undertaker used hold the spot as the most problematic card in hearthstone, but after months and months of denial and complaints, the rightful decision was made and Undertaker was finally hit with the nerfbat. Of course with the annoying Naxxramas snowballer out of the way, the community was free to find the next public enemy number one…

Enter Dr.Boom!

 

doctor-boomboom-bot

 

But why is Dr.Boom considered a problematic card? The answer isn’t that easy to explain, but let me start by showing you the extent of its power.

Very Cost Effective

Dr.Boom packs quite a punch, and it comes all in raw power. While other cards have their obscene power come from synergies or because they serve as counters to something else. Dr. Boom is just a gazillion points of damage worth of pressure, not only that but Dr.Boom isn’t exactly easy to fully remove which makes him immensely valuable. But its not only that, Dr.Boom’s effect is very strong compared for the mana you invest on playing him, and the big guy is also comparatively stronger to other options within the mana cost.

It Fits Everywhere!

So we know that Dr.Boom is a really strong, cost-effective, pro-active card. It is no surprise then that it makes its way into a lot of different decks. Basically if your deck plans on consistently getting to turn 7 in a state where the game isn’t already decided, the you likely want Dr.Boom in your deck. Since Dr.Boom stands on its own and doesn’t really on combos or counters, he has a very strong representation in decks, and that makes him influence the meta.

The Big Game Hunter Problem

Big Game Hunter is an absurdly powerful card, destroying a high cost minion for just 3 mana and also getting a body on the board is something that can turn games around in a rush. The biggest drawback with Big Game Hunter is that 7+ attack minions aren’t exactly common and BGH can be a dead card in your hand for a long time, or even worse for an entire match-up. In the past adding the Big Game Hunter to your deck was somewhat of a gamble, maybe a tech card against particular decks like Handlock. Now that Dr.Boom runs rampant in a high percentage of the popular decks on the meta, adding the BGH to your deck seems like a no-brainer. But with so many Big Game Hunters in the meta, every other 7+ attack minion becomes weaker. If a card like Illidan was deemed weak before, now the idea of including it in your deck is something you would end up laughing at.

High Variance

But like Dr. Boom wasn’t problematic enough, the little boom bots are actually the worst offenders. These two devils can explode for as little as 2 damage, and as much as 8. I’ve seen plenty of games be decided by Boom Bot RNG, which isn’t exactly healthy for the game. The random targeting is something that you can probably handle and try to play around, but 1-4 is just too wide of a range, especially when you have two bombs to account for. The luck factor just takes the good doctor over the limit.

What Can Be Done?

First things first, reducing the Variance on the Boom Bot explosions would be a most welcome addition.  2-3 is the same as 1-4 on average, but it would be more consistent. Sadly, Blizzard seems to love its random so this might not be happening.

Then you gotta take away a bit of Dr.Boom’s power, he needs a slight but straight nerf, I wouldn’t be opposed to nerfing the Boom Bots to doing only 1-2 damage when they die.

But maybe you want him out of BGH range, obviously making him 6/7 would be somewhat of a buff so you gotta reduce his body considerably in order for it to be a nerf. 5/5 might be a bit too weak, but how about 5/6? It would be a favorable trade against things like Black Knight, Belcher, Loatheb, Ancient of Lore, and even Sylvannas considering that the Boom Bots protect him a bit and in the worst case scenario can kill off the 5/1 body that would be left of that trade.

Or perhaps you want to make BGH a more situational card that would only see play in certain deck archetypes. If the Boom Bots were to be 0/1, they would need an activator. This would mean that you could only get the Full Effect of Dr.Boom in decks that either have taunt-givers, minion buffs, or can damage its own minions effectively. Think Whirlwind effects, Hellfire, and perhaps even Mage Hero Power. 0/1 Boom Bots on Druids could threaten some damage via Savage Roar so maybe there’s potential there. The lost damage from the Boom Bot attacks would still be a bit of a nerf, and perhaps would be slight enough to make this card still relevant in decks that have easy access to activators.

Anyway, here’s three possible nerfs to the much maligned Dr. Boom.

First Version:

doctor-boomBoomBotNerf1

Second Version:

DrBoomNerf1BoomBotNerf2

Third Version:

doctor-boomBoomBotNerf3


Would you like to see any of these nerfs make it to live? Maybe you think that he would still have OP and have a better NERF suggestion?

Let me know using the comments below or hit me up on twitter @DannieRay23

 

 


posted in Hearthstone Tags: ,
JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Dealing with Dr. Boom”

  1. Max Sunheal says:

    YOU BASTARD!!! I THOUGHT I had 1600 dust coming my way just now with my extra Dr Boom Ive been holding on to for just this occasion QQ

  2. Eldorian says:

    I’m of the camp that I think Dr. Boom is fine as is. There are plenty of ways to deal with him and while he is a nuisance I don’t think he’s overpowered. He’s no where near as powerful as undertaker who would single handedly win you a game within the first 3 turns. He’s no where near as rage inducing as a turn 8 Mind Control or Pyroblast. He doesn’t create one turn kills.

    If anything, make him 8 mana and let him compete with Ragnaros – but I honestly think he’s fine where he is.

    • McCannon1 says:

      Plus Dr. Boom is a neutral card wich mens that no class is currently being favored because of him. I think other cards should be reworked so that the current meta isn`t full of aggro. I personally like to play slow control type decks but the EU servers are full of face-hunters mech-mages and oil-rogues which all kill me before I can get my game going. Basically what GvG did was oblitterate combo and control decks. Yes it is possible to win with such a deck but it’s hard and it takes strategic thinking wich people are to lazy to do so the play the (currently) super-effective aggro decks. Shame.

      • Dannie Ray says:

        The problem with Boom is that it is too neutral, just sheer damage, just sheer power. It fits in most decks, which means that a lot of people are packing Big Game Hunter as a counter. Dr. Boom makes a lot of other cool Control card look lacking in comparison, so it negatively affects the meta.

        I would prefer them buffing cards like Illidan, Gruul, Nozdormu, and some other Legendary neutrals so we could actually see some diversity in decks played. Still, Boom should be taking a small notch down to ensure he’s only played in decks where he makes sense, not everywhere because of the excessive board presence that he commands.

  3. Eric Lepe says:

    i like the second option (y)
    generally he cant do nothing, but a 5/6 can be interesting

  4. Golgo13 says:

    I spit up my coffee in fear.

  5. Chris Hollander says:

    imo, leave him as a 7/7 for 7, but either 1.) change the battle cry, or 2.) turn the battlecry into a deathrattle. one possible change to the battlecry would be having him summon 0-2 boombots, which would do 1-4 damage, or 0-4 boombots, that would do 1-2 damage. As is, the bots represent 2pts of directed damage, and 2-8 points of random damage; this would change that to be 0-4 points of directed, and 0-8 points or random. He would still be a strong play, but the increased randomness would lower his value enough that he might not be an auto include in practically every deck. Changing his effect to a deathrattle would further spread the benefit out over more turns, which I would consider a nerf, given the pace of the current meta.

  6. que tenga 7 de ataque – 6 de vida y que sean dos bombas que quiten de 1-2 de ataque , me parece bien este nerfeo, ya que con cazador de fieras, lo puedo matar.

    • Dannie Ray says:

      7/6 Dr.Boom with two 1/1 Boom Bots that deal 1-2 when they die? I wouldn’t complain about it.

  7. Mike Pennucci says:

    Perhaps the best solution to Dr. Boom is to increase his randomness. If the boom bots did 1-4 to a random character (a la mad bomber), you could just as easily cripple yourself as your opponent. He would still be very powerful, just much less predictable.

    • Jerakal says:

      Honestly, this is my favorite idea for nerfing Dr. Boom. Not to mention, it fits his flavor in WoW.

      • L. A. DuBois says:

        Seconded (or thirded, I suppose). As soon as I realized how prevalent this card was (before BGH even started getting common), this thought is what immediately jumped to mind, and after browsing Dr. Boom threads for the better part of an hour, now, I can’t believe that this is the first time anyone else has suggested it! IMO, this is all it would take to keep the card very useful, but not to the point of veritable necessity. Even if it still appears in as many decks as it does now, you wouldn’t necessarily play it as soon as you draw it/get 7 mana like you do now. To be honest, that’s the real sign of how bad this card is for the game – not that it appears in virtually every deck, but that there is almost no situation in which you wouldn’t immediately play it as soon as you could.

  8. Jean-Gobert De Coster says:

    Well in my opinion, the flavour text is not respected with regards to the mechanic of the boom bots. It says “Bots MAY explode”

    Correct reading comprehension indicates that we’re dealing with goblin engineering here. Not always reliable.

    Changing the bots to have a chance to explode instead of it being guaranteed fits this theme. So they could have a 75% chance (seems reasonable to me) to do 1-4 damage.

    I think this little change makes a big difference.

  9. Martin Killmann says:

    Or he could get the Leeroy / Sylvanas treatment and be bumped up to 8 mana. He’d still be powerful, but at 8 mana, he has a lot more competition in that tier, like Ragnaros.

    If that means there are few viable 7-drops left, well, that can be dealt with separately, by reducing the cost of underused 8-drops like Gruul, or buffing existing ones like War Golem (for example by giving him “can’t be targeted by spells and hero powers”).
    Also, Thaurissan might join the 7-drop family at some point…

  10. ZomBie says:

    how about it only summons 1 bot? with 1-8 dmg

  11. ZomBie says:

    who are we kidding, when blizzard nerfs dr boom, it will be in such a way that almost noone will play him anymore.
    just look at most other nerfs.

  12. ian says:

    I’ve an idea for how to nerf him, make him autoplayed once you have the mana.

    E.g. as soon as Dr Boom is green, the game automatically dumps him on to the board, even if it’s a terrible play, even if you have 6 minions out, even if you just drew him that turn.

    It would still be a really strong card, but the downside might be enough to discourage using him. It’d be a cool mechanic too.

  13. ZomBie says:

    best nerf would be that the bombs can hit ANYTHING. so it’s a gamble just like mad bomber and other goblin/gnome stuff

  14. Shane McCausland says:

    I like the third version. Still strong in decks that can easily make use of 0/1 bodies on the field, still strong in decks with global AOE cards, its not the worst in the world for mage to ping it when no other plays later on so maybe play there, and still has so so anti boardclear utility with the 0/1 boom bots. Yeah you can cast consecrate but you get two boom bot procs!

    But I think this nerf would make him see a lot less play. Its kind of crazy how many times I see him on the ladder.