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Hearthstone: P4E, not P2W

by - 11 years ago

There’s been a lot of discussion of late on the internet about Hearthstone and the dreaded moniker of “Pay to Win”, or P2W. It’s a black spot in the gaming industry, one bestowed unceremoniously by communities upon companies seen as being excessively greedy or morally compromised. In a P2W scenario, individuals are able to inflate their score or levels of power by dumping cash into a title, often granting them an unfair advantage. Some have accused Hearthstone of being one such title. Others simply accept that as being what it is, holding no grudge against Blizzard, given how the TCG/CCG scene has always been.

The issue here though is in the definition. In order for Hearthstone to truly be a P2W title, cash would have to have a direct correlation with success rate. At this point in the closed beta, the only things that can be purchased are Arena runs, booster packs and a golden version of Gelbin Mekkatorque.

It’s inarguable that Arena runs offer no advantage in standard play. Whatever cards a player drafts are lost at either nine wins or three losses. There are rewards, and those will help individuals construct a larger card library through gold, dust and a guaranteed booster pack, but skill will be the real factor in how far an individual goes in the Arena, not cash. The Arena is more a mechanism for individuals looking to build their collection on a budget, because success is determined by a mixture of chance and skill, and if you’re good enough, you can theoretically win enough gold to continue paying for your Arena runs, all while gaining booster packs and dust.

The interesting thing is, Blizzard built the mode to include the possibility of winning out. Doing so deprives them of possible cash, and thus somewhat dents the argument that Blizzard is simply here to milk us for all we’re worth financially, a message that’s all too prevalent on Twitter at times. Quite simply, after getting your initial Arena run (for 150 gold or $1.99) cash has no say in the matter.

Booster packs are a decidedly more controversial topic. The fact is, I’m sitting at 295 wins at present, in Two Star Masters. I have purchased all of zero booster packs, and maybe ten Arena runs with cash. I regularly compete against individuals that brandish cards such as Hogger, Ragnaros and Malygos, often in the same deck. I don’t always beat them, but when I do, I do so with a deck that has two rares in it, Headcrack and SI:7 Agent. That’s two rares, zero epics and zero legendaries. I consider myself decent, but not at all some kind of pro level player. It just comes down to building a good deck and executing correctly. The fact is, booster packs do not directly contribute to that. Buying a bunch of them will not make you a top tier player. Some of the strongest cards in the class sets are basics, earned either by unlocking the decks or ranking them up to level 10.

QuestLog

While epics and legendaries can certainly be strong in the right setup, buying booster packs does not guarantee one the possibility of gaining access to them. There is no mechanism that allows for trades or the purchase of individual cards, aside from the aforementioned golden Gelbin Mekkatorque (a promotional beta item) and thus, individuals buying booster packs are taking shots in the dark. It’s entirely possible to get copies of the same card, or cards that are not all that useful to what you’re trying to do. Expert level cards will absolutely be vital to your success, but they cost all of 40 dust, and that’s not difficult to obtain via the Arena, or simply disenchanting cards you have no use for. Given the amount of gold and packs Blizzard allows you to earn through free questing early on, you will have options when it comes to unlocking these cards with crafting.

Simplifying it, spending cash does not offer a direct in-game benefit. Sen’jin Shieldmasta does not become a 9/9 if you purchase enough booster packs. There is no in-game shop that allows you to purchase a sideboard, or a counter to The Coin. There is no option to purchase super powered elite booster packs that award 100 Edwin Van Cleefs. The Lord of the Rings Online shop happens to offer players the opportunity to purchase stats directly through their shop. That’s P2W, because the ‘objective’ of Lord of the Rings Online is to raid and beat the bosses.  Additional stats directly influences success rate.

The in-game shop for Lord of the Rings online.

The in-game shop for Lord of the Rings online.

Hearthstone offers individuals with a desire to quickly expand their library the opportunity to buy a grab bag of cards that may or may not include what they need. That’s different, because the endgame of Hearthstone is beating opponents in a card game. That’s essentially Pay for Ease, or P4E, because, with enough time, diligence and a fair amount of luck, anyone can unlock these same cards without ever spending a dime. Yes, it would take a very long time. However, Hearthstone is not an MMO. You’re not racing to get to level cap in order to begin your raiding phase. Hearthstone is the sort of game where, logging in, doing a daily, playing a couple of games and logging out is totally viable. Conversely, if you’re like me and want to play it all day, that’s also viable, and totally free.

In review, Hearthstone is not P2W. It’s P4E. It’s not P2W because dropping cash does not directly affect the chances of being successful at the game, because success is measured in your ability to best your foes in a card game. Paying for booster packs absolutely makes the task of building a card library easier, but that’s all it does. It might seem like a trifling distinction to some, but it’s absolutely there and worthy of mention.

 

 

 

 

 


posted in Hearthstone
JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Hearthstone: P4E, not P2W”

  1. Aj Savage says:

    Honestly, like it or not this is how these card games work. Blizzard wants to make a magic the gathering ripoff, and all these card games are just a MASSIVE money sink, you get caught into the game and enjoy it, and then you just keep buying cards as you try to build a better and better deck as you get more and more into the game. Before you know it, you’ve been spending all your extra money and in a couple years, you’ve put thousands of dollars into these cards without anything to really show for it. Blizzard wants to get into that style of game, and as much as I’d like every card to just be available to every player upon purchasing the game, that obviously will not be the case. Its fun for some, I used to love card games when I was younger, but as I’d grow up and grow out of games I looked at my pile of cards as simply nothing that I could ever see value in anymore, although you can argue that in anything you buy. Some people will enjoy it, some won’t, but whether a pay-to-win game or not, the fact is this isn’t an mmo, its a card game like magic the gathering, and this is how those games work.

    • TheCGravelle says:

      This is a card game like M:tG, but, it isn’t a card game like M:tG. Very powerful cards are found at common levels and there is no need to spend real money on the game, ever. If you are impatient, you can spend some cash to get stuff knocked out earlier, but it is never required to be competitive.

  2. Aj Savage says:

    Honestly, like it or not this is how these card games work. Blizzard wants to make a magic the gathering ripoff, and all these card games are just a MASSIVE money sink, you get caught into the game and enjoy it, and then you just keep buying cards as you try to build a better and better deck as you get more and more into the game. Before you know it, you’ve been spending all your extra money and in a couple years, you’ve put thousands of dollars into these cards without anything to really show for it. Blizzard wants to get into that style of game, and as much as I’d like every card to just be available to every player upon purchasing the game, that obviously will not be the case. Its fun for some, I used to love card games when I was younger, but as I’d grow up and grow out of games I looked at my pile of cards as simply nothing that I could ever see value in anymore, although you can argue that in anything you buy. Some people will enjoy it, some won’t, but whether a pay-to-win game or not, the fact is this isn’t an mmo, its a card game like magic the gathering, and this is how those games work.

    • TheCGravelle says:

      This is a card game like M:tG, but, it isn’t a card game like M:tG. Very powerful cards are found at common levels and there is no need to spend real money on the game, ever. If you are impatient, you can spend some cash to get stuff knocked out earlier, but it is never required to be competitive.

  3. Rongar says:

    The main difference between Hearthstone and its key competitor MtG Online is the fact that Hearthstone is free to download, and completely free to play. There isn’t a card or a feature that cannot be access in some way just by playing (earning gold, disenchanting, crafting), never paying.

    Paying for decks or paying to enter Arena mode simply speeds up the process. Someone who drops $200 on 160 packs of cards on day one, will certainly have an edge, but it’s nothing that skilled players and patient players can’t catch up to.

    By contrast, MtG Online requires an initial payment of $9.99 to create an account. Paying is literally required to play (and win).

  4. Rongar says:

    The main difference between Hearthstone and its key competitor MtG Online is the fact that Hearthstone is free to download, and completely free to play. There isn’t a card or a feature that cannot be access in some way just by playing (earning gold, disenchanting, crafting), never paying.

    Paying for decks or paying to enter Arena mode simply speeds up the process. Someone who drops $200 on 160 packs of cards on day one, will certainly have an edge, but it’s nothing that skilled players and patient players can’t catch up to.

    By contrast, MtG Online requires an initial payment of $9.99 to create an account. Paying is literally required to play (and win).

  5. Glacierthief says:

    All games like this end up being pay-to-win in some aspect, because one of the key things about running online games is that it is not free; the game needs to make money.

    If it’s so easy to be competitive without paying for it, that will change.

    • Robert Wing says:

      In order for that to change, Blizzard would need to entirely remove crafting. At present, it’s entirely feasible to open a pack, get a legendary/epic card, DE it for dust and recycle it into other cards you need.

      What I’m saying is, Blizzard would have to do a total 180 to reverse this stance, and I frankly don’t see it happening. This game was originally conceived as a fun fan service project from what I understand, and while there’s certainly cash to be made, it wasn’t supposed to be something that forced people to spend money to be successful or, more importantly, have fun.

    • selebu says:

      i don’t think so. because new cards will be released and they will require to spend more time into it or buy packs. and many people don’t have the time or the patience so they will just buy them. it will always be enough to get high profits, no need to change the game mechanics to a pay to win scenario imo.

      But no one of us can say this for sure, so let’s see. Personally I don’t see a problem with playing this, maybe spending a few bucks and then later decide to quit IF it becomes P2W. It’s a fun game right now and my hopes are that it will stay this way for a loooong time.

  6. Glacierthief says:

    All games like this end up being pay-to-win in some aspect, because one of the key things about running online games is that it is not free; the game needs to make money.

    If it’s so easy to be competitive without paying for it, that will change.

    • Robert Wing says:

      In order for that to change, Blizzard would need to entirely remove crafting. At present, it’s entirely feasible to open a pack, get a legendary/epic card, DE it for dust and recycle it into other cards you need.

      What I’m saying is, Blizzard would have to do a total 180 to reverse this stance, and I frankly don’t see it happening. This game was originally conceived as a fun fan service project from what I understand, and while there’s certainly cash to be made, it wasn’t supposed to be something that forced people to spend money to be successful or, more importantly, have fun.

    • selebu says:

      i don’t think so. because new cards will be released and they will require to spend more time into it or buy packs. and many people don’t have the time or the patience so they will just buy them. it will always be enough to get high profits, no need to change the game mechanics to a pay to win scenario imo.

      But no one of us can say this for sure, so let’s see. Personally I don’t see a problem with playing this, maybe spending a few bucks and then later decide to quit IF it becomes P2W. It’s a fun game right now and my hopes are that it will stay this way for a loooong time.

  7. Cold says:

    I’ve been in the Beta since Day One. I’ve been doing a ton of playtesting, researching, and comparing ways to make gold and unlock packs for those of us that want to explore Hearthstone as a F2P game. Problem is that it’s pretty hard to unlock packs for free given the way the game is set up and especially at the dismal 5 gold per 5 wins gold gaining rate. You also can get gold from Daily quests, but that requires you to play all 9 of the class decks. Playing ranked mode makes matters even worse as you get better opponents yet still have to play the weaker decks just to complete the dailies for gold.

    I’ve put a lot of research and time into this Beta and have posted a long article explaining my findings to teach new Hearthstone players about the best order to unlock everything to be the most efficient at unlocking packs and earning gold to use for arena mode and other booster packs.

    Check out the full post here:

    http://coldsgoldfactory.blogspot.com/2013/09/Hearthstone-Beta-Gold-Grinding.html

  8. Cold says:

    I’ve been in the Beta since Day One. I’ve been doing a ton of playtesting, researching, and comparing ways to make gold and unlock packs for those of us that want to explore Hearthstone as a F2P game. Problem is that it’s pretty hard to unlock packs for free given the way the game is set up and especially at the dismal 5 gold per 5 wins gold gaining rate. You also can get gold from Daily quests, but that requires you to play all 9 of the class decks. Playing ranked mode makes matters even worse as you get better opponents yet still have to play the weaker decks just to complete the dailies for gold.

    I’ve put a lot of research and time into this Beta and have posted a long article explaining my findings to teach new Hearthstone players about the best order to unlock everything to be the most efficient at unlocking packs and earning gold to use for arena mode and other booster packs.

    Check out the full post here:

    http://coldsgoldfactory.blogspot.com/2013/09/Hearthstone-Beta-Gold-Grinding.html

  9. Joe Bloe says:

    “It’s not P2W because dropping cash does not directly affect the chances
    of being successful at the game, because success is measured in your
    ability to best your foes in a card game.”

    That is so utterly false it isn’t even funny. If this was true, then buying booster packs would be pointless in any card game. Most players in general either don’t have a full set or don’t want a full set. Which means, the only reason to buy more cards is to further your decks to make them stronger. Stronger decks win more frequently!

  10. Joe Bloe says:

    “It’s not P2W because dropping cash does not directly affect the chances
    of being successful at the game, because success is measured in your
    ability to best your foes in a card game.”

    That is so utterly false it isn’t even funny. If this was true, then buying booster packs would be pointless in any card game. Most players in general either don’t have a full set or don’t want a full set. Which means, the only reason to buy more cards is to further your decks to make them stronger. Stronger decks win more frequently!

  11. Al Simons says:

    This is complete horseshit, paying for expert packs will grant you the opportunity to collect better cards than what you are given with the standard decks.Every person i have played against who has played rares,epics,and legendarys ended up winning.I have only purchased 7 packs (spent 10 usd) and have only received 4 rares (nothing remarkable) but every other card was crap and gave me little to no advantage.I like the game but there really is no incentive to keep purchasing if i need to spend over 50 usd to have more of a level playing field.I personally wouldn’t mind spending that much money on a game i really like but im not going to spend that much if i am being forced to in order to have a moderate to high success rate.The only way i will continue to play or dump money in hearthstone is if blizzard decided to make a release for linux but if not then i will stick to my dota 2.