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Deck List of the Week: Rogue Spell Power

by - 11 years ago

So we’ve been playing a lot of Hearthstone since Friday. The game is tremendously addicting and each day I’ve been finding more and more that interests me. After the initial play through of the tutorial and unlocking the basic decks in practice mode and moving on to arena mode, I am finding the actual deck building aspect of the game and playing in ranked mode has been pretty fun.

I’ve been a Magic: The Gathering player since 1996 and constructed has always been one of my favorite formats. I love going to Friday Night magic playing fun decks I came up with, even if they happen to not be competitive there is something to be said about play testing to see what works and what doesn’t and coming back the following week after making adjustments.

This (hopefully weekly) article will be just that. These will be decks we have currently been playing and testing and seeing how they work. They might be competitive, they might be fun, or they might just be wrapped around a certain theme. We make no guarantees that these decks we feature will win you lots of games.

With that said – here’s the deck I’ve been playing the last couple days that I am really enjoying right now:

Rogue Spell Power

Wait. Rogues use spell power? But I thought only bad rogues rolled on int leather with spell power? Well, that’s certainly the case in World of Warcraft, but in Hearthstone spell power is actually a rogues best friend. Just take a look at some of the staple rogue cards such as Backstab, Shiv, Eviscerate, Headcrack, and Fan of Knives. They all are spells that do a set amount of damage, but if you have minions in play that grant spell power these damages will increase by 1 for each extra spell power you have.

Let’s take a look at the list and I’ll explain below how this deck works with some tips on how to play it:

The mana curve of this deck highly favors small casting cast spells and minions because the whole object of this deck is to create combos. The highest casting cost card is Vanish and that is there simply as a last ditch effort if your opponent is starting to get a lot of minions on the field and you’re close to killing them off.

The object of this deck is to keep getting minions on the field and killing off their minions as soon as possible while also putting as much pressure on your opponent as possible. This will give you board control the entire game. One of the best openings in Hearthstone is if you go 2nd and get The Coin you can use it to activate the combo for Defias Ringleader. Your first turn you get 2 minions, a 2/3 and a 2/1 and you already have your opponent on their heels. Leper Gnome is also a solid first play if you go first. For 1 mana you get a 2/1 that will do at least 2 damage to your opponent if not more. I can normally pull off at least 4 damage with the little guy until my opponent has had enough of him and then he does 2 more. He’s the icky little gift that keeps giving.

Use your combos to your advantage. Use that Backstab to kill off a minion and then combo with an eviscerate to deal 4 damage to another. Board removal is key for this deck.

Kobold Geomancer and Ogre Magi are great because they are spell power minions. I use Kobold Geomancer to help create combos – Kobold Geomancer + Headcrack = 2/2 on the field and 3 damage to your opponents face. It forces them to deal with the Kobold Geomancer or else they get another 3 damage to the face next turn. The Ogre Magi is the same deal with spell power but costs 4 mana and you get a 4/4. He’ll be beneficial in your being an offensive force for you as well. The Azure Drake is a 4/4 for 5 manage with 1 spell power that also has battlecry of being able to draw a card. Card draw is a big thing for this deck so you can keep up with the combo of spells so that is why he is in there.

Gadgetzan Auctioneer is also awesome in this deck because of Headcrack. Basically every turn you’re going to get to draw an extra card unless they do something about the minion. Card advantage is key to winning the game.

Headcrack and Questing Adventurer are the MVPs of this deck. Don’t cast Questing Adventurer unless you have something else to cast it with. I usually save him until about turn 5 and if I have a Backstab and a Headcrack I can cast him, do 2+ damage to a minion, and then 2+ damage to a hero and make the Questing Adventurer a 5/5. This does make your Questing Adventurer a prime target any time he’s cast but it puts your opponent in defensive mode through the game as they’re just trying to deal with all the things you are throwing at them instead of being able to focus on killing you.

If you want to see this deck in action I’ve included a small handful of videos I took while live streaming the past couple days. If you want to see it in action live please give us a follow at http://twitch.tv/blizzpro


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Deck List of the Week: Rogue Spell Power”

  1. edgar luna says:

    Very consistent deck, very well done

  2. alex says:

    when I started playing on this strategy, I was 14 rank. Now I’m 17. this tactic in 80% cases is not working